Facts on this page are bounded to the linked official sources. Unpublished dates, values, codes, and features are marked as unconfirmed.
Progression overview
IRON NEST progression is built around expanding the Operator’s arsenal, support options, and accomplishments. The Requisition Console provides access to ammunition, powder resources, reconnaissance, battlefield-control abilities, and other supplies. Challenge performance and medals add goals beyond the story Campaign.
The store advertises 30 ammunition types and abilities plus more than 100 medals. Steam separately lists 33 achievements. These are three different categories and should not be merged into one total.
Exact unlock order, requisition costs, medal conditions, and achievement requirements are not fully provided in the supplied official overview. A verified guide must read them from version 1.0 or official patch notes. No numbers are guessed here.
Progression questions answered
Are medals the same as Steam achievements?
No direct equivalence is confirmed. The game advertises more than 100 medals, while Steam lists 33 achievements. They should be tracked as separate systems unless the release build maps a particular pair.
Can I buy progression with codes?
No public redemption system or active codes are verified. The Requisition Console is an in-game progression interface, not proof of external coupons. No fabricated currency or reward values are listed.
Is the cat paid DLC?
No. The developer says the companion is included in the base game after an earlier separate-package idea was dropped. Broader cosmetic plans may come later, but no shop or price list is confirmed.
Will multiplayer share unlocks?
Shared progression, host ownership, account transfer, and cross-play are not described. Multiplayer itself has no release date. Current unlock guidance applies to the single-player release only.
The same caution applies to future console editions and expansions. No cross-store inventory, migration tool, seasonal reset, or account-wide reward system is confirmed in the current official material.
The Requisition Console
Between assignments, the Operator can use the Requisition Console to request useful resources. The developer specifically mentions extra powder charges, air reconnaissance support, specialized ammunition, abilities, and other supplies. This creates a strategic layer around what is available for later fire missions.
Requisition choices connect to the manual loop. A specialized shell still needs accurate measurement, calculation, loading, and gunlaying. Support does not replace the Operator’s responsibility for the machine.
No complete currency name, earning formula, price list, refund rule, or inventory cap is published in the checked overview. Screenshots or demo values can become outdated after balance changes. Current in-game values should be recorded with a build date before publication.
Ammunition and ability unlocks
Progression unlocks ammunition as well as reconnaissance and battlefield-control abilities. Confirmed shell families include armor-piercing, high-explosive fragmentation, smoke, illumination, phosgene, tear gas, and propaganda leaflets. The developer also hints at experimental shells without fully revealing them.
The advertised total of 30 combines ammunition types and abilities. It does not verify 30 shell names. A complete list should preserve which entries are rounds, support actions, reconnaissance, or other abilities.
Different tools create tactical choices rather than only increasing damage. Smoke can support movement, illumination supports night operations, reconnaissance supplies information, and specialized ammunition fits specific targets. Exact effect strength, duration, cost, and prerequisites remain build-dependent.
Medals, achievements, and leaderboards
The game advertises more than 100 unlockable medals. Steam lists 33 achievements. A medal can be an in-game commendation while an achievement belongs to the Steam platform, so one should not be assumed to duplicate the other.
Challenge mode records the best valid single-run score, and Chill tracks cumulative confirmed kills. Leaderboards allow Operators to compare results, with earlier achievement winning a tie in Challenge. Proper mission completion and newspaper dismissal matter for saving results.
The developer’s connected leaderboard tools can show rankings and map GIFs from runs. These systems may evolve after launch. No reward amount or unlock is assigned to a leaderboard position unless the current game or official announcement states it.
Cat and cosmetic plans
The cat companion is included for all players as part of the base game. The developers originally considered it as separate content but decided not to lock gameplay behind that paywall. The store also advertises a customizable cat and a fully operational warhorn.
Broader cosmetic customization has been discussed as something the team would like to add later. The two-person team and limited budget affect its priority. No cosmetic store, item count, currency, price, or release date is confirmed.
Future free content, paid expansions, and multiplayer are planned, but their progression relationship is unknown. Cross-save with future consoles, shared multiplayer unlocks, resets, and expansion requirements remain to be confirmed. Current progression should be evaluated from the released single-player game.
Progression facts verified August 7, 2026. The site does not invent unlock costs, medal conditions, shell statistics, cosmetic inventory, or roadmap dates.